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Friday, 22 March 2013

MDDN 241: Concept of Crystalline Orbit

          So as explained in the previous MDDN 241 post, this is the new concept for Crystalline Orbit which avoids, for the post part, the use of liquids. Because of the intense compression of the crystal as it spins rapidly (which i now discovered a way to draw! The last concept with spinning i had no idea how to draw it spinning effectively!), the shape is crushed into a sphere with the planetary ring surrounding it and an atmosphere. 
          At this point, i can do something really clever with the lighting effects and make it appear as if the planet is orbiting a sun. This can be achieved by rotating the main light around the sphere. This will make it appear as if the planet (which I shall don Pluesa XII for no apparent reason besides the fact that every planet or star deserves a name) is rotating around its own star and has a day and night cycle. 
          Then my idea breaks down a little from there, quite literally. The planetary ring surrounding the sphere will break apart using the shatter effect on Maya, and fall away from the gravity of the planet. Then the outer crust of the planet begins to crack as well and shatter to reveal the inner core of Pluesa XII. Further development on this may take place as to what happens after the crust has broken down. 

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