Showing posts with label #MDDN 241. Show all posts
Showing posts with label #MDDN 241. Show all posts
Thursday, 20 June 2013
Wednesday, 19 June 2013
MDDN 241 : Sounds
http://incompetech.com/music/royalty-free/index.html?keywords=lightless+dawn&Search=Search
MDDN 241: Rendering
All of the scenes have finished rendering! YAY! Im currently in the process of adding sounds to the final product and make it fantastic! In the mean time, here are some more rendered scenes!
Thursday, 13 June 2013
MDDN 241: Milestone
Milestone - Out of the total 26 scenes that will make up the entirety of the animation, i have fully rendered 16/26. Things are coming along great, and scenes aren't taking overly long to render the passes.
Tuesday, 11 June 2013
Thursday, 30 May 2013
Thursday, 2 May 2013
MDDN 241: Character Movement
Above is an image of the small characters chest and the compartment in his chest. Because of the lack of opposable thumbs, a little third arm stretches out of his chest compartment holding the fuel nozzle.
The above image shows the rotating charger on the tall characters arm. It begins flat, then moves up to allow space for the pin to come out. This pin connects to the crank on the back of the small character and rotates rapidly, charging up the small character.
Thursday, 18 April 2013
MDDN 241: Environment
Ive put a lot of thought into the environment and how to tie it in together with the characters. I have come up with the idea of a junkyard style city that is driven by cogwork and gas. Therefore in the background of the animation i intend to have the distant silhouette of a trash cogwork city. You'll be able to see the cogs moving as they will be huge things and there will be smoke rising, giving the scene a large sense of depth. After researching into images of cogwork and junkyard cities, i found an image that i think is most accurate to what i am looking for. Further development to this style of architecture with the addition of smoke plumes and cogs rotating will make this appear to fit in with the structure of the characters.
This environment appears to be a cluttered junk yard with buildings rising up out of it, but also appear to be made from the junk bits - Cracked glass, broken concrete walls, rusted metal etc. The amount of pipes that are visible on this also make a good ground point for the placement of cogs and steam vents.
This environment appears to be a cluttered junk yard with buildings rising up out of it, but also appear to be made from the junk bits - Cracked glass, broken concrete walls, rusted metal etc. The amount of pipes that are visible on this also make a good ground point for the placement of cogs and steam vents.
Wednesday, 17 April 2013
Tuesday, 16 April 2013
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