Labels

Wednesday, 21 August 2013

MDDN 243 - Concept images!

 Here is the imagery of the light sources i talked about in a previous post. Each light source has its own special ability and these abilities determine how frequently they appear. For example, fireflies will appear a lot more often than glowing sticky jelly's because the jelly's special ability is far better than the fireflies.
 This is an image of the monsters that plague the planet the character crash landed on. They won't appear too commonly, because there there is no combat system. The only way to escape these monsters is to move to the far end of the screen and move onto the next scene. These monsters eat the character, killing him and causing him to restart from the ship with no light sources in their inventory. The monsters will also eat any light source it comes across on its random roaming.
 The first of the two main, important mechanics that are being implemented in Pitch.
The red lights indicate an important system that the character has to repair. I am yet uncertain whether the character has to use their light sources to repair them, such as an eel attaching two broken wires and starting the system, or not. There is limited light inside the spaceship, provided by the broken exterior shell and the main doorway leading outside onto the planet. As well as this, the character has glowing lights on their suit that indicates where the character is on the scene. The player must use the light sources they research to light up the dark ship, shown in the image below where the character has stuck a glowing jelly to the roof.

The other key mechanic that drives this prototype.
 Research is broken up into two sections - Analysis and interaction. First there is Analysis. The player analyses the light source by holding E for a duration of time, which is indicated by a red circle filling up (Shown below) Then once the light source has been analysed the character can interact with it, whether its collecting fireflies in a bottle or harvesting a crystal to put in a tube. This has also been simplified to the most basic level to avoid confusion by having the player tap F to interact.


No comments:

Post a Comment