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Saturday, 10 August 2013

MDDN 243 - Chosen Concept

Pitch
'Pitch' was my chosen idea. It uses the mechanics of research and development of technology, Escape and Repair. The concept revolves around an astronaut that crashes on an alien planet. The planet is far from the sun so very dark. To progress through the game, the player must research different natural light sources and collect them to light their crashed ship. This is so they can actually see within the ship and so the indigenous creatures of the planet don't attack them and kill the player. As the player lights the different levels of the ship, they must make repairs to important sections of the ship so that it is operational and they can Escape from the alien rock. Below is images or the character and the motion of the character when they are walking. Along with basic left to right walking, the character has two different foregrounds that they can transfer between so there are multiple paths the character can go. Also the character has a small amount of fuel in a jetpack that they can use to jump over cracks etc.

  The important items and important parts of the game that the character can interact with are different from the background so that it is clear that the character can in fact interact with them. For example, if there is the natural light source of fire flies, they will be in colour while the majority of the background will be in black and white, shown in the image below.

This is a huge shot of the screen. It would actually not be as wide as it is now, but this was purely to show more of the detail on the screen. Everything that the player can interact with is in colour, such as the ship and the fireflies. Once the player walks near the fireflies, text would appear at the top of the screen to instruct the player what to do, such as catch a firefly or study them etc.

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