In previous posts there has been a large amount of information and descriptions, and for those that don't wish to read it all, I am going to summarise particular game mechanics.
Strategy games
The core mechanic behind strategy games is Command
Secondary Mechanics:
- Research Technology and develop Sciences
- Build up an Empire or city to defend yourself
- Destroy the enemy threat through conquest, domination or research
Role-playing games
The core mechanic behind Role-playing games is Movement and Combat
Secondary Mechanics:
- Leveling character system
- Inventory organisation system
- Loot and Looting system
- Character customisation and personalisation
- Persistent weapon, armor and skill upgrades
- Quest system and detailed main story-line
Horror games (specifically Amnesia)
The core mechanic for horror games is Movement and Stealth
Secondary Mechanic:
- Dependence on a light source
- decreasing amount of fuel for light
- Sanity level
- Survival and Helplessness
- Minimal to no combat
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