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Saturday, 20 July 2013

MDDN 243 - Summarising Mechanics

In previous posts there has been a large amount of information and descriptions, and for those that don't wish to read it all, I am going to summarise particular game mechanics.

Strategy games
The core mechanic behind strategy games is Command

Secondary Mechanics:
          -  Research Technology and develop Sciences
          - Build up an Empire or city to defend yourself
          - Destroy the enemy threat through conquest, domination or research

Role-playing games
The core mechanic behind Role-playing games is Movement and Combat

Secondary Mechanics:
          - Leveling character system
          - Inventory organisation system
          - Loot and Looting system
          - Character customisation and personalisation
          - Persistent weapon, armor and skill upgrades
          - Quest system and detailed main story-line

Horror games (specifically Amnesia)
The core mechanic for horror games is Movement and Stealth
         
Secondary Mechanic:
          - Dependence on a light source
          - decreasing amount of fuel for light
          - Sanity level
          - Survival and Helplessness
          - Minimal to no combat

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