So the upload of the sound track didn't work. I have no idea how to upload music onto a blog properly.. To review the music files properly in the right context the game must really be played. But just in case, below are the screenshots of the files in the dropbox, just to show how many different sort of sound effects and music tracks we are actually having. The first screenshot is of sound effects. These were collected from free to use websites and then each one is edited in audacity to make them better suit the style that we are going for. They are broken up into two categories. The first is the sound effects that relate to the boss, such as piston arm movements and landing impacts. Then there are the sound effects that are related to Voodude. The hurt and jump sound effect were recorded with high quality equipment at Jarrod Bakker's house. These were then edited in Audacity to create a more abstract, nearly demonic sounding voice that would suit Voodude.
The below image is of the music. The Main menu tune is an ambient synth chord sounding tune that was recorded on the in-program keyboard on garageband. This is supposed to make the menu screen seem aerie and spectral almost. The files names 'Boss Boom','Full' and 'Fullv2' were the original works of in game music. These are developed further to V2 and V3 in the next image.
The four files below the folders in the below image are drum beats that were recorded with Jarrod as well. We used a plastic container thing with a towel draped over it to get a light drumbeat, which was then edited slightly to make it sound less plastic-ey and add a bit more bass to create a war drum feel.
That is what has been taking up my time for the past couple of weeks. Editing and fiddling with the in-level music and boss fight music has been my number one priority, to create a feeling that was intense and quick, but does have a bridge so the player isnt blasted with noise constantly.. Cool.
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