So ive finally decided on my three inanimate objects for 'Materiality', 'Motion' and 'Meaning'.
For Materiality I have chosen the object 'Barrel'. Now this might sound a little weird, but there is a reason behind this. The material that can be found on barrels can be flaked paint, or thrashed metal, which makes the material that i can use rough and quite old looking. This means my characters can be old forgotten things or appear as if they were made of junk.
For Motion I have chosen the object 'Clockwork'. This means cogs and cranks that is used on old types of clocks and grandfather clocks to make the characters move. I've decided to go with cog driven wheels for the movement method. Getting these to work properly will be quite difficult by have an amazing appearance when the animation commences. A nonstop rotation of cogs on the characters when they are moving makes the motion a lot more interesting rather than just a leg or a wheel.
For Meaning I chose the inanimate object 'Forklift'. This probably sounds more weird than the Barrel inanimate object. The meaning of Forklift is that it can be both high and low, tall and short. There is a tall character and a short character. The tall character can reach the high things, like a high forklift. The short character finds a way to get high when all they can reach is low. Also, to reflect this, my short character has no hands, only forklift arms that he can pick things up with.
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