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Thursday, 18 April 2013

MDDN 241: Environment

Ive put a lot of thought into the environment and how to tie it in together with the characters. I have come up with the idea of a junkyard style city that is driven by cogwork and gas. Therefore in the background of the animation i intend to have the distant silhouette of a trash cogwork city. You'll be able to see the cogs moving as they will be huge things and there will be smoke rising, giving the scene a large sense of depth. After researching into images of cogwork and junkyard cities, i found an image that i think is most accurate to what i am looking for. Further development to this style of architecture with the addition of smoke plumes and cogs rotating will make this appear to fit in with the structure of the characters.
This environment appears to be a cluttered junk yard with buildings rising up out of it, but also appear to be made from the junk bits - Cracked glass, broken concrete walls, rusted metal etc. The amount of pipes that are visible on this also make a good ground point for the placement of cogs and steam vents.

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